package de.szut.pongsim.ai;

import de.szut.pongsim.physics.PadMovement;
import de.szut.pongsim.physics.Point;

public interface User {

	public PadMovement nextStep(int ownPadBottomY, int enemyPadBottomY, Point ballPos, int ballSpeed, boolean isDefender);
	public void reset();
	
}
